![]() In terms of fresh experiences exclusive to GBA, Minish Cap takes the cake. Look, before you get mad that we placed Minish Cap above A Link to the Past, we wanted to prioritize the new experience. The Minish Cap had all of the prominent features of a successful Zelda game, from excellent dungeons to whimsical townspeople to the sheer delight provided when opening a treasure chest. And did you know The Minish Cap was developed by Capcom, not Nintendo? It remains one of the best Zelda games of all time. It opened up new places and offered new perspectives, illuminating just how majestic the world of Hyrule truly is. The hat, the game’s central quirk, made exploring Hyrule a much different experience than before. After Vaati petrified Princess Zelda, Link rescued a magic sentient hat with a bird head that, when worn, lets him shrink down to a microscopic size just like the Minish, the tiny creatures that have worked tirelessly to help remove darkness from the world. The Minish Cap told the backstory of Vaati, the main antagonist and important figure in Four Swords. The Legend of Zelda: The Minish Cap tops our list for a number of reasons: Endless charm, brilliant overworld and dungeon design, smart puzzles and even smarter puzzle mechanics. As well as all of these new COs there was a major change to CO powers, all COs gained a normal CO power and a stronger Super CO power (Except Sturm who lost his CO power, only gaining a Super CO power). All Forces gained at least one CO, though Black Hole gained an extra four. As they are only usable by Black Hole, the actual player cannot ever use them.Īdvance Wars 2: Black Hole Rising also brought with it several new COs. They vary a lot, though a good example is the Black Cannon.
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